It looks like you're using Internet Explorer 11 or older. This website works best with modern browsers such as the latest versions of Chrome, Firefox, Safari, and Edge. If you continue with this browser, you may see unexpected results.
Board Games in Crossett Library: Games by Attribute
A guide of the board and card games available for check out in Crossett.
1-4 players
45-60 minutes
Ages 8+
Fill your garden beds to the last corner with plants, and using the limited space as an inspiration for new arrangements. The player with the most points at the end wins.
2 players
30-180 minutes
Ages 6+
Go is a 2-player abstract strategy game in which players compete to occupy the most space on the board, while surrending the fewest stones to the other player. The first mention of Go (圍棋 - "surrounding game") appears in the Analects of Confucius (551-479 BC).
1 or more players
10 minutes+
Ages 5+
A 32 card set selected from the pattern and picture decks designed by Charles Eames to build 3-D structures by interlocking picture cards.
1+ Players
5-30 minutes
The Rider-Waite tarot deck, originally published 1909, for interpretive insight and readings. See also the library's books: Practical Tarot Wisdom; Tarot Bible;
Llewellyn's Complete Book of Tarot and The Ultimate Guide to Tarot.
2-5 players
45 minutes
Ages 8+
Travel the famed Tokaido road, visit hot springs, try new food, and paint landscapes.
Includes games that are entirely cooperative (all players win or lose together) or semi-cooperative (game play includes both cooperative and competitive elements)
2-5 players
60-120 minutes
Ages 12+
A group of survivors' ability to work together and stay alive. Games could end with all players winning, some winning and some losing, or all players losing.
2 players
60-120 minutes
Ages 17+
Create and play two vivid characters who meet, fall in love and face the challenge of making an unusual relationship work.
1-4 players
60-120 minutes
Ages 13+
A challenging cooperative game pitting the players against the institution of slavery during the early 1800's through the Civil War.
2-4 players
45 minutes
Ages 8+
Your mission is to stop the villain, save the library and the adventurers by collecting all parts of the destroyed books - despite of the danger.
1-4 Players
90-120 minutes
Ages 13+
Each player is a spirit of nature, defending their island from invaders, who must be destroyed before they spread blight over the island.
4-10 players
30 minutes
Ages 10+
Select the card from your hand that you think is best described by a card played by the rotating judge role. If the judge picks your card, you win that round.
2-3 players
10 minutes
Age 7+
Players race to empty their hands by matching the color, shape, or number of symbols on their cards in hand to the top card of discard piles.
2 players
30-180 minutes
Ages 6+
Go is a 2-player abstract strategy game in which players compete to occupy the most space on the board, while surrending the fewest stones to the other player. The first mention of Go (圍棋 - "surrounding game") appears in the Analects of Confucius (551-479 BC).
2+ players
Ages 17+
Each card has a combination of words on the front that, when recited out loud, sounds like the phrase written on the back. Can you hear the hidden phrase?
1-8 players
20 minutes
Ages 6+
Remove one block at a time from the tower and stack it on top, the last player to stack a block without making the tower fall wins the game.
2-5 players
15-20 minutes
Ages 7+
A game of chance, luck, and strategy as players bid in blind auctions, pay with money cards, steal properties with Action cards, and change their luck with Wild cards.
2- 6 players
Ages 8+
Whether you call it Wee-Gee or Wee-Ja, the Ouija board spells fun - ask it a question and wait to see what answer the Mystifying Oracle will reveal to you.
2-5 Players
60 minutes
Ages 8+
Players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America.
2-4 players
4 hours
Ages 12+
Strategize your way to victory as the United Kingdom, Soviet Union, United States, Germany, and Japan vie for world domination at the height of the second World War.
2-6 players
30-60 minutes
Ages 13+
Players place land tiles to develop roads, cities, fields, and cloisters, and deploy their followers as thieves, farmers, knights and monks to score points as they develop the land around the medieval city of Carcassonne.
In Catan: Seafarers you control a group of bold seafaring settlers exploring and taming the wild, uncharted Isles of Catan. You might even discover the precious gold fields.
2-5 players
60-90 minutes
Ages 13+
In the Cyclades archipelago, the great cities are growing and struggling against one another to establish their supremacy, under the benevolent gaze of the Gods.
2-5 Players
60 minutes
Ages 8+
Players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America.
2 players
180–360 minutes
Ages 12+
Players take command of each force, fighting a series of battles recreating the battles for the Island of Blood each looking to conquer it for their own.
2-3 players
10 minutes
Age 7+
Players race to empty their hands by matching the color, shape, or number of symbols on their cards in hand to the top card of discard piles.
2-4 players
4 hours
Ages 12+
Strategize your way to victory as the United Kingdom, Soviet Union, United States, Germany, and Japan vie for world domination at the height of the second World War.
2-6 players
30-60 minutes
Ages 13+
Players place land tiles to develop roads, cities, fields, and cloisters, and deploy their followers as thieves, farmers, knights and monks to score points as they develop the land around the medieval city of Carcassonne.
2-5 players
60-90 minutes
Ages 13+
In the Cyclades archipelago, the great cities are growing and struggling against one another to establish their supremacy, under the benevolent gaze of the Gods.
1-4 players
60-120 minutes
Ages 13+
A challenging cooperative game pitting the players against the institution of slavery during the early 1800's through the Civil War.
Gangbusters is a game about crime in the United States during the 1920s and 1930s. Players take the roles of criminals, law enforcement professionals, or other characters (such as newspaper reporters) who investigate or oppose criminals.
3-5 players
25–50 minutes
Ages 6+
Explore the mansion and its grounds, finding clues, encountering strange occurrences, and maybe even catching sight of a monster.
3-6 players
60 minutes
Ages 12+
Players build their own haunted house out of tiles and secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor.
2-4 players
45 minutes
Ages 8+
Your mission is to stop the villain, save the library and the adventurers by collecting all parts of the destroyed books - despite of the danger.
1-4 players
45-60 minutes
Ages 8+
Fill your garden beds to the last corner with plants, and using the limited space as an inspiration for new arrangements. The player with the most points at the end wins.
1-4 players
60-120 minutes
Ages 13+
A challenging cooperative game pitting the players against the institution of slavery during the early 1800's through the Civil War.
1 or more players
10 minutes+
Ages 5+
A 32 card set selected from the pattern and picture decks designed by Charles Eames to build 3-D structures by interlocking picture cards.
1-8 players
20 minutes
Ages 6+
Remove one block at a time from the tower and stack it on top, the last player to stack a block without making the tower fall wins the game.
1-4 Players
90-120 minutes
Ages 13+
Each player is a spirit of nature, defending their island from invaders, who must be destroyed before they spread blight over the island.
1-4 players
15 minutes
Ages 6+
Be the first player to get rid of your share of the 24 notched, rubber-tipped wire pieces by adding them to the increasingly unstable structure.
1+ Players
5-30 minutes
The Rider-Waite tarot deck, originally published 1909, for interpretive insight and readings. See also the library's books: Practical Tarot Wisdom; Tarot Bible;
Llewellyn's Complete Book of Tarot and The Ultimate Guide to Tarot.
3-6 players
60 minutes
Ages 12+
Players build their own haunted house out of tiles and secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor.
2-5 players
60-120 minutes
Ages 12+
A group of survivors' ability to work together and stay alive. Games could end with all players winning, some winning and some losing, or all players losing.
3-10 players
10 minutes
Ages 8+
A fast game in which everyone gets a role: one of the werewolves, the troublemaker, helpful Seer, or one of a dozen different characters, each with a special ability.
4-10 players
30 minutes
Ages 10+
Select the card from your hand that you think is best described by a card played by the rotating judge role. If the judge picks your card, you win that round.
2 players
60-120 minutes
Ages 17+
Create and play two vivid characters who meet, fall in love and face the challenge of making an unusual relationship work.
2+ players
Ages 17+
Each card has a combination of words on the front that, when recited out loud, sounds like the phrase written on the back. Can you hear the hidden phrase?
3 to 20 players
30-90 minutes
Ages 17+
Your chance to make memes out of Cersei, Jon Snow, Tyrion Lannister, and all your favorite Game of Thrones characters.