2-6 players
120-180 minutes
Ages 14+
Set thousands of years in the future, Dune is based on the Frank Herbert novel about an arid planet at the heart of the human space empire's political machinations.
Great Women: a Biographical Card Game: Poets and Writers
Call Number: Games 337
Ages 12+
A game that takes you into the lives of outstanding American women.
Jekyll vs. Hyde
Call Number: Games 614
2 players
30 minutes
Ages 10+
A trick-taking card game for two players based on the novella. As Dr. Jekyll, you'll need to resist Mr. Hyde's fierce attacks to protect your mind and keep the secret of your dual nature. As Mr. Hyde, your goal is to dominate Dr. Jekyll to overcome his identity.
Legends of Sleepy Hollow
Call Number: Games 613
1-4 players
30-120 minutes
Ages 12+
Three days after the disappearance of Ichabod Crane, four Tarrytown residents with strange ties to the supernatural venture into an ever-darkening Sleepy Hollow to uncover its mysteries. The players will have to work closely together to overcome their fear, unravel the mysteries of the glen, and become true Legends of Sleepy Hollow.
Legends of the Three Kingdoms
Call Number: Games 355
2-10 players
40 minutes
Ages 12+
Card game based on characters from the Chinese historical novel, Romance of the Three Kingdoms.
The Mysterious Library
Call Number: Game 256
2-4 players
45 minutes
Ages 8+
Your mission is to stop the villain, save the library and the adventurers by collecting all parts of the destroyed books - despite of the danger.
Nancy Drew Mystery at Magnolia Gardens
Call Number: Games 422
1-5 Players
Ages 14+
Sort through testimonials, create timelines, pore over evidence and confirm alibis to crack the case.
The Resistance: Avalon
Call Number: Games 417
5-10 players
30 minutes
Ages 12+
Who can you trust? A game of social deduction set in King Arthur’s legendary realm.
Alexander Girard memory game
Call Number: Games 153
15 minutes
2 players
Ages 3+
Alexander Girard's textile designs and colorful illustrations are featured in this 72 card memory game.
Chess
Call Number: Game 293
2 players
Ages 8+
The object is to put the opponent's king under a direct attack from which escape is impossible.
Cottage Garden
Call Number: Game 261
1-4 players
45-60 minutes
Ages 8+
Fill your garden beds to the last corner with plants, and using the limited space as an inspiration for new arrangements. The player with the most points at the end wins.
Double 12 Dominoes
Call Number: Games 339
2-8 players
Ages 8+
Featuring 91 tiles, this dominoes set can play all the traditional domino games
Go: the game
Call Number: Games 354
2 players
30-180 minutes
Ages 6+
Go is a 2-player abstract strategy game in which players compete to occupy the most space on the board, while surrending the fewest stones to the other player. The first mention of Go (圍棋 - "surrounding game") appears in the Analects of Confucius (551-479 BC).
House of Cards
Call Number: Games 155
1 or more players
10 minutes+
Ages 5+
A 32 card set selected from the pattern and picture decks designed by Charles Eames to build 3-D structures by interlocking picture cards.
Mancala
Call Number: Game 291
2 players
10 minutes
Ages 6+
Move your glass tokens strategically to capture your opponents' tokens in this classic game.
Permaculture Design Deck
Call Number: Games 323
1+ players
A creative card deck sharing the largest collection of permaculture principles, strategies, attitudes, ethics and design methods.
Rory's Story Cubes
Call Number: Games 352
1+ players
Ages 6+
Rory's Story Cubes is a pocket-sized creative story generator, providing hours of imaginative play for all ages.
Tarot
Call Number: Games 353
1+ Players
5-30 minutes
The Rider-Waite tarot deck, originally published 1909, for interpretive insight and readings. See also the library's books: Practical Tarot Wisdom; Tarot Bible;
Llewellyn's Complete Book of Tarot and The Ultimate Guide to Tarot.
Tokaido
Call Number: Games 281
2-5 players
45 minutes
Ages 8+
Travel the famed Tokaido road, visit hot springs, try new food, and paint landscapes.
Includes games that are entirely cooperative (all players win or lose together) or semi-cooperative (game play includes both cooperative and competitive elements)
Dead of Winter
Call Number: Games 218
2-5 players
60-120 minutes
Ages 12+
A group of survivors' ability to work together and stay alive. Games could end with all players winning, some winning and some losing, or all players losing.
Elder Sign
Call Number: Games 199
1-8 players
90 minutes
Ages 12+
Roll dice to investigate the horrors of Arkham alone or as a group.
Fog of Love: Romantic Comedy as a Board Game
Call Number: Games 324
2 players
60-120 minutes
Ages 17+
Create and play two vivid characters who meet, fall in love and face the challenge of making an unusual relationship work.
Forbidden Desert
Call Number: Games 383
45 minutes
2-5 players.
Ages 8+
Work strategically together to escape the desert, before sand buries you or your supplies run dry.
Forbidden Island
Call Number: Games 383
2-4 players
Ages 10+
30 minutes
Strategically work together to keep Forbidden Island from sinking in order to have time to capture treasures.
Freedom: the Underground Railroad
Call Number: Games 308
1-4 players
60-120 minutes
Ages 13+
A challenging cooperative game pitting the players against the institution of slavery during the early 1800's through the Civil War.
Hanabi
Call Number: Games 201
2-5 players
25 minutes
Ages 10+
Everyone can see your cards but you. Can their clues help you find out what to play? Named for the Japanese word for "fireworks" 花火—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order.
Horrified
Call Number: Games 432
1-5 Players
60 Minutes
Ages 8+
A cooperative game against classic movie monsters - Can your team stop them from terrorizing the town in time?
Legends of Sleepy Hollow
Call Number: Games 613
1-4 players
30-120 minutes
Ages 12+
Three days after the disappearance of Ichabod Crane, four Tarrytown residents with strange ties to the supernatural venture into an ever-darkening Sleepy Hollow to uncover its mysteries. The players will have to work closely together to overcome their fear, unravel the mysteries of the glen, and become true Legends of Sleepy Hollow.
The Mysterious Library
Call Number: Game 256
2-4 players
45 minutes
Ages 8+
Your mission is to stop the villain, save the library and the adventurers by collecting all parts of the destroyed books - despite of the danger.
Pandemic
Call Number: Games 225
2-4 players
45 minutes
Ages 8+
In this cooperative game, your team of experts must prevent the world from succumbing to a viral pandemic.
Pandemic Iberia
Call Number: Games 264
2-5 players
45 minutes
Ages 8+
Travel from Barcelona to Lisboa to cure malaria, typhus, yellow fever, and cholera.
Spirit Island: the Cooperative Settler-Destruction Strategy Game
Call Number: Games 253
1-4 Players
90-120 minutes
Ages 13+
Each player is a spirit of nature, defending their island from invaders, who must be destroyed before they spread blight over the island.
This War of Mine
Call Number: Games 260
1-6 players
45-120 minutes
Ages 18+
A group of citizens is trying to cooperatively survive in a besieged city during an unending war.
Apples to Apples: the Game of Hilarious Comparisons
Call Number: Games 500
4-10 players
30 minutes
Ages 10+
Select the card from your hand that you think is best described by a card played by the rotating judge role. If the judge picks your card, you win that round.
Balderdash
Call Number: Games 217
2-6 players
60 minutes
Ages 12+
Can you sort the real definition from your opponents' bluffs and fool them too?
Battleship
Call Number: Games 509
2 players
Ages 6+
30 minutes
Detect the enemy fleet and sink it.
Blink
Call Number: Games 335
2-3 players
10 minutes
Age 7+
Players race to empty their hands by matching the color, shape, or number of symbols on their cards in hand to the top card of discard piles.
Checkers & Tic Tac Toe
Call Number: Games 505
2 players
15 minutes
Ages 4+
The object is to jump over and capture the opponent's pieces in this classic game.
Codenames
Call Number: Games 202
2-8 players
15 minutes
Ages 10+
Give your team clever one-word clues to help them spot their agents in the field.
Dixit
Call Number: Games 170
3-6 players
30 minutes
Ages 8+
Give the perfect clue so most (not all) players guess the right surreal image card.
Evolution: the Beginning
Call Number: Games 246
2-5 players
30 minutes
Age 8+
Adapt your species to succeed in a dynamic ecosystem where food is scarce and predators roam
Five Crowns
Call Number: Games 615
2-7 players
30 minutes
Ages 8+
Five Crowns is rummy with a five-suited deck and a twist. The twist is that in each hand the number of cards required to create a meld increases.
Go: the game
Call Number: Games 354
2 players
30-180 minutes
Ages 6+
Go is a 2-player abstract strategy game in which players compete to occupy the most space on the board, while surrending the fewest stones to the other player. The first mention of Go (圍棋 - "surrounding game") appears in the Analects of Confucius (551-479 BC).
Hues and Cues: A Guessing Game of Colors and Clues
Call Number: Games 293
3-10 Players
Ages 8+
30 minutes
Try to get other players to pick your hue by describing it in one- and two-word rounds.
Incohearent: An Adult Party Game That Will Get You Talking
Call Number: Games 321
2+ players
Ages 17+
Each card has a combination of words on the front that, when recited out loud, sounds like the phrase written on the back. Can you hear the hidden phrase?
Jenga
Call Number: Games 146
1-8 players
20 minutes
Ages 6+
Remove one block at a time from the tower and stack it on top, the last player to stack a block without making the tower fall wins the game.
Monopoly Bid
Call Number: Games 408
2-5 players
15-20 minutes
Ages 7+
A game of chance, luck, and strategy as players bid in blind auctions, pay with money cards, steal properties with Action cards, and change their luck with Wild cards.
Ouija board
Call Number: Games 287
2- 6 players
Ages 8+
Whether you call it Wee-Gee or Wee-Ja, the Ouija board spells fun - ask it a question and wait to see what answer the Mystifying Oracle will reveal to you.
Pictionary
Call Number: Games 501
3-16 players in teams
60 minutes
Ages 8+
A charades-like guessing game played in team with drawing on paper instead of acting out the answers.
Scrabble
Call Number: Games 329
2-4 players
90 minutes
Ages 8+
Players form interlocking words, crossword fashion, on the gamboard using letter tiles of different values
Ticket to Ride
Call Number: Games 220
2-5 Players
60 minutes
Ages 8+
Players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America.
Twister
Call Number: Game 159
2-4 players
10 minutes
Ages 6+
Put your hands and feet on different places on the mat without falling over.
Blink
Call Number: Games 335
2-3 players
10 minutes
Age 7+
Players race to empty their hands by matching the color, shape, or number of symbols on their cards in hand to the top card of discard piles.
Jungle Speed
Call Number: Games 314
2-8 players
15 minutes
Ages 7+
Flip a card, watch for a match, and be the fastest to grab the token.
Phase 10
Call Number: Games 336
2-6 players
45 minutes
Ages 8+
Collect sets and runs before your opponents in this fast paced rummy variant.
Set: the Game of Visual Perception
Call Number: Games 289
1-6 players
20 minutes
Ages 6+
A triple matching card game that can be played solo or in a group.
Axis & Allies: 1942
Call Number: Games 149
2-4 players
4 hours
Ages 12+
Strategize your way to victory as the United Kingdom, Soviet Union, United States, Germany, and Japan vie for world domination at the height of the second World War.
Brass: Lancashire
Call Number: Games 263
2-4 players
60-90 minutes
Age 14+
Test your economic mettle as you build and network in the Industrial Revolution.
Carcassonne Big Box
Call Number: Games 309
2-6 players
30-60 minutes
Ages 13+
Players place land tiles to develop roads, cities, fields, and cloisters, and deploy their followers as thieves, farmers, knights and monks to score points as they develop the land around the medieval city of Carcassonne.
Crystal Palace
Call Number: Games 315
2-5 players
90-150 minutes
Ages 14+
Show off your wild inventions at the first World's Fair in London 1851.
Cyclades Monument
Call Number: GAMES 148.2
2-5 players
60-90 minutes
Ages 13+
In the Cyclades archipelago, the great cities are growing and struggling against one another to establish their supremacy, under the benevolent gaze of the Gods.
Diplomacy: A Game of International Intrigue, Trust and Treachery
Call Number: Games 429
2-7 players
360 minutes
Ages 12+
Set in the years prior to World War I, seven countries compete to control the map.
Freedom: the Underground Railroad
Call Number: Games 308
1-4 players
60-120 minutes
Ages 13+
A challenging cooperative game pitting the players against the institution of slavery during the early 1800's through the Civil War.
Gangbusters: 1920's role-playing adventure game
Call Number: Games 402
Gangbusters is a game about crime in the United States during the 1920s and 1930s. Players take the roles of criminals, law enforcement professionals, or other characters (such as newspaper reporters) who investigate or oppose criminals.
Great Women: a Biographical Card Game: Poets and Writers
Call Number: Games 337
Ages 12+
A game that takes you into the lives of outstanding American women.
Legends of the Three Kingdoms
Call Number: Games 355
2-10 players
40 minutes
Ages 12+
Card game based on characters from the Chinese historical novel, Romance of the Three Kingdoms.
Pandemic Iberia
Call Number: Games 264
2-5 players
45 minutes
Ages 8+
Travel from Barcelona to Lisboa to cure malaria, typhus, yellow fever, and cholera.
Secret Hitler
Call Number: Games 204
5-10 players
45 minutes
Ages 14+
In pre-WW2 Germany, Liberals and Fascists square off in an intrigue-filled parliament.
Twilight Struggle: the Cold War, 1945-1989
Call Number: Games 430
2 Players
120-180 Minutes
Ages 14+
Set during the Cold War, players exert influence in attempts to gain allies and control.
Betrayal at House on the Hill: a Strategy Game
Call Number: Games 245
3-6 players
60 minutes
Ages 12+
Players build their own haunted house out of tiles and secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor.
Body on the Boardwalk : An Immersive Murder Mystery Experience.
Call Number: Games 421
1-5 Players
Ages 14+
Solve puzzles, piece together clues, consider all the evidence, and solve the crime.
Clue Master Detective
Call Number: Games 276
3-10 players
60 minutes
Ages 8+
Deduce the murderer, weapon, and scene in the classic game with more possibilities.
Dead of Winter
Call Number: Games 218
2-5 players
60-120 minutes
Ages 12+
A group of survivors' ability to work together and stay alive. Games could end with all players winning, some winning and some losing, or all players losing.
Elder Sign
Call Number: Games 199
1-8 players
90 minutes
Ages 12+
Roll dice to investigate the horrors of Arkham alone or as a group.
Horrified
Call Number: Games 432
1-5 Players
60 Minutes
Ages 8+
A cooperative game against classic movie monsters - Can your team stop them from terrorizing the town in time?
Jekyll vs. Hyde
Call Number: Games 614
2 players
30 minutes
Ages 10+
A trick-taking card game for two players based on the novella. As Dr. Jekyll, you'll need to resist Mr. Hyde's fierce attacks to protect your mind and keep the secret of your dual nature. As Mr. Hyde, your goal is to dominate Dr. Jekyll to overcome his identity.
Legends of Sleepy Hollow
Call Number: Games 613
1-4 players
30-120 minutes
Ages 12+
Three days after the disappearance of Ichabod Crane, four Tarrytown residents with strange ties to the supernatural venture into an ever-darkening Sleepy Hollow to uncover its mysteries. The players will have to work closely together to overcome their fear, unravel the mysteries of the glen, and become true Legends of Sleepy Hollow.
The Mysterious Library
Call Number: Game 256
2-4 players
45 minutes
Ages 8+
Your mission is to stop the villain, save the library and the adventurers by collecting all parts of the destroyed books - despite of the danger.
Mysterium
Call Number: Games 396
2-7 players
40 minutes
Ages 8+
Become a psychic and divine spectral visions to solve the murder of a restless ghost in this cooperative game.
Nancy Drew Mystery at Magnolia Gardens
Call Number: Games 422
1-5 Players
Ages 14+
Sort through testimonials, create timelines, pore over evidence and confirm alibis to crack the case.
One Night, Ultimate Werewolf
Call Number: Games 292
3-10 players
10 minutes
Ages 8+
A fast game in which everyone gets a role: one of the werewolves, the troublemaker, helpful Seer, or one of a dozen different characters, each with a special ability.
Ouija board
Call Number: Games 287
2- 6 players
Ages 8+
Whether you call it Wee-Gee or Wee-Ja, the Ouija board spells fun - ask it a question and wait to see what answer the Mystifying Oracle will reveal to you.
Scooby-Doo! Betrayal at Mystery Mansion
Call Number: Games 411
3-5 players
25–50 minutes
Ages 6+
Explore the mansion and its grounds, finding clues, encountering strange occurrences, and maybe even catching sight of a monster.
Games that can be played with one player.
Alexander Girard memory game
Call Number: Games 153
15 minutes
2 players
Ages 3+
Alexander Girard's textile designs and colorful illustrations are featured in this 72 card memory game.
Cottage Garden
Call Number: Game 261
1-4 players
45-60 minutes
Ages 8+
Fill your garden beds to the last corner with plants, and using the limited space as an inspiration for new arrangements. The player with the most points at the end wins.
Elder Sign
Call Number: Games 199
1-8 players
90 minutes
Ages 12+
Roll dice to investigate the horrors of Arkham alone or as a group.
Freedom: the Underground Railroad
Call Number: Games 308
1-4 players
60-120 minutes
Ages 13+
A challenging cooperative game pitting the players against the institution of slavery during the early 1800's through the Civil War.
House of Cards
Call Number: Games 155
1 or more players
10 minutes+
Ages 5+
A 32 card set selected from the pattern and picture decks designed by Charles Eames to build 3-D structures by interlocking picture cards.
Jenga
Call Number: Games 146
1-8 players
20 minutes
Ages 6+
Remove one block at a time from the tower and stack it on top, the last player to stack a block without making the tower fall wins the game.
Permaculture Design Deck
Call Number: Games 323
1+ players
A creative card deck sharing the largest collection of permaculture principles, strategies, attitudes, ethics and design methods.
Rainbow Moon Tarot by Samantha West
Call Number: Games 605
Rory's Story Cubes
Call Number: Games 352
1+ players
Ages 6+
Rory's Story Cubes is a pocket-sized creative story generator, providing hours of imaginative play for all ages.
Seasons of the Witch: Beltane Oracle by Lorriane Anderson, Juliet Diaz, Giada Rose
Call Number: Games 604
Beltane, the Gaelic May Day, honors life and is a celebration of passion and putting your plans into action. Each of the 44 cards in this oracle deck is a seed of spiritual guidance - inspired by ancient Beltane themes - to find answers to your most profound questions.
Set: the Game of Visual Perception
Call Number: Games 289
1-6 players
20 minutes
Ages 6+
A triple matching card game that can be played solo or in a group.
Spirit Island: the Cooperative Settler-Destruction Strategy Game
Call Number: Games 253
1-4 Players
90-120 minutes
Ages 13+
Each player is a spirit of nature, defending their island from invaders, who must be destroyed before they spread blight over the island.
Suspend
Call Number: Games 506
1-4 players
15 minutes
Ages 6+
Be the first player to get rid of your share of the 24 notched, rubber-tipped wire pieces by adding them to the increasingly unstable structure.
Tarot
Call Number: Games 353
1+ Players
5-30 minutes
The Rider-Waite tarot deck, originally published 1909, for interpretive insight and readings. See also the library's books: Practical Tarot Wisdom; Tarot Bible;
Llewellyn's Complete Book of Tarot and The Ultimate Guide to Tarot.
This War of Mine
Call Number: Games 260
1-6 players
45-120 minutes
Ages 18+
A group of citizens is trying to cooperatively survive in a besieged city during an unending war.
Wingspan
Call Number: Games 350
1-5 players
40-70 minutes
Ages 10+
Attract a beautiful and diverse collection of birds to your wildlife reserve in this strategic game.
Wingspan Asia
Call Number: Games 616
1-2 players a standalone game
6-7 players as card expansion to the original Wingspan
40-70 minutes
Ages 10+
Travel to Asia to discover new birds for your wildlife preserve.
Witchy Kitty
Call Number: Games 333
1+ Players
Ages 8+
Witchy kitty has been magically transformed, and you must figure out how to get her back.
Betrayal at House on the Hill: a Strategy Game
Call Number: Games 245
3-6 players
60 minutes
Ages 12+
Players build their own haunted house out of tiles and secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor.
Codenames
Call Number: Games 202
2-8 players
15 minutes
Ages 10+
Give your team clever one-word clues to help them spot their agents in the field.
Dead of Winter
Call Number: Games 218
2-5 players
60-120 minutes
Ages 12+
A group of survivors' ability to work together and stay alive. Games could end with all players winning, some winning and some losing, or all players losing.
One Night, Ultimate Werewolf
Call Number: Games 292
3-10 players
10 minutes
Ages 8+
A fast game in which everyone gets a role: one of the werewolves, the troublemaker, helpful Seer, or one of a dozen different characters, each with a special ability.
The Resistance: Avalon
Call Number: Games 417
5-10 players
30 minutes
Ages 12+
Who can you trust? A game of social deduction set in King Arthur’s legendary realm.
Secret Hitler
Call Number: Games 204
5-10 players
45 minutes
Ages 14+
In pre-WW2 Germany, Liberals and Fascists square off in an intrigue-filled parliament.
Spy Alley
Call Number: Games 344
2-6 players
45 minutes
Ages 8+
The first spy to complete their mission or the last to retain their identity wins the game.
Alexander Girard memory game
Call Number: Games 153
15 minutes
2 players
Ages 3+
Alexander Girard's textile designs and colorful illustrations are featured in this 72 card memory game.
Cat Game
Call Number: Games 327
3+ players
30 minutes
Ages 14+
Sketch out each clue on the drawing board and the first player or team to guess a predetermined number of clues wins.
Hues and Cues: A Guessing Game of Colors and Clues
Call Number: Games 293
3-10 Players
Ages 8+
30 minutes
Try to get other players to pick your hue by describing it in one- and two-word rounds.
Pictionary
Call Number: Games 501
3-16 players in teams
60 minutes
Ages 8+
A charades-like guessing game played in team with drawing on paper instead of acting out the answers.
Set: the Game of Visual Perception
Call Number: Games 289
1-6 players
20 minutes
Ages 6+
A triple matching card game that can be played solo or in a group.
Apples to Apples: the Game of Hilarious Comparisons
Call Number: Games 500
4-10 players
30 minutes
Ages 10+
Select the card from your hand that you think is best described by a card played by the rotating judge role. If the judge picks your card, you win that round.
Bad Choices
Call Number: Games 304
3-10 players
20-45 minutes
Ages 17+
A "have you ever?" party game.
Balderdash
Call Number: Games 217
2-6 players
60 minutes
Ages 12+
Can you sort the real definition from your opponents' bluffs and fool them too?
Codenames
Call Number: Games 202
2-8 players
15 minutes
Ages 10+
Give your team clever one-word clues to help them spot their agents in the field.
Dixit
Call Number: Games 170
3-6 players
30 minutes
Ages 8+
Give the perfect clue so most (not all) players guess the right surreal image card.
Fog of Love: Romantic Comedy as a Board Game
Call Number: Games 324
2 players
60-120 minutes
Ages 17+
Create and play two vivid characters who meet, fall in love and face the challenge of making an unusual relationship work.
Hues and Cues: A Guessing Game of Colors and Clues
Call Number: Games 293
3-10 Players
Ages 8+
30 minutes
Try to get other players to pick your hue by describing it in one- and two-word rounds.
Incohearent: An Adult Party Game That Will Get You Talking
Call Number: Games 321
2+ players
Ages 17+
Each card has a combination of words on the front that, when recited out loud, sounds like the phrase written on the back. Can you hear the hidden phrase?
Red Flags: a Game of Terrible Dates
Call Number: Games 254
3-8 players
30 minutes
Ages 17+
Convince the other players to go on terrible dates.
Scrabble
Call Number: Games 329
2-4 players
90 minutes
Ages 8+
Players form interlocking words, crossword fashion, on the gamboard using letter tiles of different values
Scruples
Call Number: Games 157
4-12 players
60 minutes
Ages 12+
A game that poses 252 moral dilemmas on issues of work, money, friends, family, neighbors and relationships.
Taboo
Call Number: Games 425
4-10 Players
Ages 10+
20 minutes
Describe the word on your card to your partner without using five common additional words also on the card.
What Do You Meme?: Game of Thrones Photo Expansion Pack
Call Number: Games 274
3 to 20 players
30-90 minutes
Ages 17+
Your chance to make memes out of Cersei, Jon Snow, Tyrion Lannister, and all your favorite Game of Thrones characters.
Axis & Allies: 1942
Call Number: Games 149
2-4 players
4 hours
Ages 12+
Strategize your way to victory as the United Kingdom, Soviet Union, United States, Germany, and Japan vie for world domination at the height of the second World War.
Brass: Lancashire
Call Number: Games 263
2-4 players
60-90 minutes
Age 14+
Test your economic mettle as you build and network in the Industrial Revolution.
Carcassonne Big Box
Call Number: Games 309
2-6 players
30-60 minutes
Ages 13+
Players place land tiles to develop roads, cities, fields, and cloisters, and deploy their followers as thieves, farmers, knights and monks to score points as they develop the land around the medieval city of Carcassonne.
Catan
Call Number: Games 216
3-4 players
60 minutes
Ages 10+
Collect and trade resources to build up the island of Catan in this modern classic.
Catan 5-6 Player Extension
Call Number: Games 328
Not a complete game, but an extension to the game Catan so that one or two additional players can be added.
Catan: Seafarers Expansion
Call Number: Games 408
In Catan: Seafarers you control a group of bold seafaring settlers exploring and taming the wild, uncharted Isles of Catan. You might even discover the precious gold fields.
Cyclades Monument
Call Number: GAMES 148.2
2-5 players
60-90 minutes
Ages 13+
In the Cyclades archipelago, the great cities are growing and struggling against one another to establish their supremacy, under the benevolent gaze of the Gods.
Diplomacy: A Game of International Intrigue, Trust and Treachery
Call Number: Games 429
2-7 players
360 minutes
Ages 12+
Set in the years prior to World War I, seven countries compete to control the map.
Dominion
Call Number: Games 198
2-4 players
30 minutes
Ages 14+
Acquire the most valuable lands by building your deck with treasure and power cards.
Dominion: Prosperity
Call Number: Games 206
2-4 players
30 minutes
Ages 10+
This Dominion expansion is all about the money.
Monopoly
Call Number: Games 212
2-8 players
60-120 minutes
Ages 8+
The objective of the game is to become the wealthiest player through buying, renting and selling property.
Plunder: A Pirates Life
Call Number: Games 431
2-6 players
40-120 minutes
Ages 10+
Adventure and riches await any swashbuckler brave enough to take the helm and command a fleet. Navigate dangerous waters and avoid the ever-wandering storm.
Small World
Call Number: Games 286
2-5 players
40-80 minutes
Ages 8+
Control wizards, giants, orcs, and more to occupy territory and conquer adjacent lands.
Stratego
Call Number: Games 295
2 players
45 minutes
Ages 8+
Opposing forces march to capture the flag and outrank opponent in piece by piece combat.
Ticket to Ride
Call Number: Games 220
2-5 Players
60 minutes
Ages 8+
Players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America.
Tiny Towns
Call Number: Games 427
1-6 players
45 minutes
Ages 10+
You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials.
Twilight Struggle: the Cold War, 1945-1989
Call Number: Games 430
2 Players
120-180 Minutes
Ages 14+
Set during the Cold War, players exert influence in attempts to gain allies and control.
Warhammer: The Island of Blood
Call Number: Games 407
2 players
180–360 minutes
Ages 12+
Players take command of each force, fighting a series of battles recreating the battles for the Island of Blood each looking to conquer it for their own.